Earlier this week the source code for the MMO Eve Online started to appear on the Internet via torrents. The code was for the Eve Online client software leading some to fear it would jeopardize the game or security in some way.
Developer CCP have been quick to dispel those fears, however, stating that:
Access to the source code for the EVE client exposes no security vulnerabilities, has no privacy protection issues, and poses no threat to our customers’ billing information.
In fact the game, like all MMOs, is designed with security in mind. The security is concentrated on the server-side where all the player and game information is actually kept. The client software is just a window into this and therefore messing with it’s source code won’t cause vulnerabilities.
CCP will not disclose any details as to why the breach occurred in their own security allowing for the source code leak. They simply stated:
CCP does not confirm or deny, nor make any comment, regarding issues of internal security, and will not be doing so in this case.
If CCP have tracked down the leak and the person that did it I’m sure swift action has been taken against them, but it’s clear that stealing the client software of an MMO is not like stealing a whole game. MMOs are designed to keep the important information on the server. Keeping it client-side would mean hacking into it could bring the game to its knees–or at least give a few people an unfair advantage in-game.
Read more at GamesIndustry.biz
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